Also on the Psychic theme, if you just want to blast your opponent straight into the (or stop their plans to do the same to you) you have the Neurothropes Psychic Augmentation, boosting your casts and denies by 1, and also granting a 5+ against mortals. This is done on a pure model count rather than anything count as 5, so it means this is never on for monsters (but they can already do it with the generic Voracious Appetite stratagem, so whatever) but is much easier to activate for mid-weight infantry like Tyranid Warriors or Raveners. Today we get our first look at the new codex and while it's just the cover it features one of the most iconic Tyranid units in the game: The Hive Tyrant! Pre-orders: March 26th 2022 Release Date: April 2nd 2022 Parasite of Mortrex: $90 Tyranids Codex: $55 Tyranids Combat Patrol: $140 Universal Rules Synaptic Links One Per Game within 6" of any Synapse Unit Thank You, Patrons. In the unlikely event that they do get punked, the show isnt over for the Tyrant Guard they can pop Instinctive Rampage to become brutal killing machines, getting bonuses to hit, wound and a spectacular +4 to their charge so they can go out swinging. Big guns arent just for killing big targets, though, and when quantity rules over quality, the fleshborer hive is king. Its cool that its a HQ, its fun to envision a snake army, and it has a ton of attacks. There are big rewards for those who pack their army with a wide rangeSYNAPSEcreatures, and who can pick the right moment to trigger their Imperatives. The other is Gorgan focused. Primaris Kevin: Hive Nexus is an amazing power that offers a ton of flexibility. TheWorld Eaterstied off all the Warhammer 40k Chaos factions and in fact, all the codexes for 9th edition. Purestrain Genestealers: Whos ready for razor hugs?Credit: Pendulin. The key takeaway is to always be buying Adrenal Glands most things with access hit a meaningful strength breakpoint by taking them. You are now able to deploy these in locations that would be near places your soon-to-be dinner wants to be in, and do a different kind of zone control. Good on Pyrovores, Exocrines and acid spray Tyrannofexes, good if youre still taking Hive Guard (and this is the fleet where you might), and very strong on a Barbed Hierodule. Notably, this also separate from Perils, so anti-Perils tools like the Ghosthelm dont apply, and woe betide any poor caster that fails on a double 1. 3 Zoanthropes, Psychic Scream 150, Carnifex, Heavy Venom Cannon, 2 Carnifex Crushing Claws, Enhanced Senses 130 HQ: Harpy, 2 Heavy Venom Cannon, Synaptic Enhancement 180. This can sometimes be a sidegrade, as games absolutely can be flipped by one of your units going bang in the middle of the enemy army at a key moment, but the change removes the big drawback of explosions, which is that theyll sometimes completely ruin you when the opponent gets a strong start and pops a few units in your deployment zone. Its still packed with new lore and, in general, represents a colossal and very exciting overhaul of how the Necrons work in battle. The Maw-Claws of Thyrax provides full wound rerolls without the spend for Voracious Appetite, as well as increasing the number of attacks each time you kill a model. Overall this means your character is going to have a much greater chance of sticking around and stacking additional hit modifiers with Venomthropes/Malanthrope is also meaningful against armies that rely on +1 to hit buffs to put in real work. The pattern followedprevious releases, with GW doing its big reveal of the new book one week before pre-orders go live on aSaturday evening, with the books hitting shelves (or, more accurately nowadays, doorsteps)theweekend after that. Haruspex. The rest of this stuff is fine Perfectly Adapted as a Warlord Trait provides them with one re-roll per battle round for pretty much anything, the Preceptic Node allows intercept shooting (and is quite generous about it, making a character with it surrounded by shooty Carnifexes genuinely annoying for some lists) and the stratagem lets you get an AP boost if you get multiple units into the enemy. More straightforward but potentially powerful is The Passenger, upgraded Adrenal Glands providing +2 to advances and charges, great on anything youre planning to bring out of deep strike (and very stackable with various Hive Fleet Adaptations). Spirit Leech is also improved, as it heals a wound on a Neurothrope or Zoanthrope within 12 every time an enemy unit takes a mortal wound within 18. ++1x Venom Cannon The Adaptive part is also excellent, being one hit re-roll each time the unit shoots or fights, almost always one of the best faction traits in any book it appears in, and really good here with some of the best units (which mostly carry around heavy venom cannons). This may change or be ruled not to apply, as the wording later in the book is standard, and this is harsher than other restrictions weve recently seen, but bear that in mind when planning lists. The box of 29 minis contained a small forcefor each faction, and two brand new character miniatures to lead them: Castellan Crowe for the daemon-hunting Grey Knights, and the new Infernal Master character model for the Egyptian-loving warp wizards. Each breed ofSYNAPSEcreature in your army grants access to a different Synaptic Imperative think of it as a beast transmitting its specialised instincts across the rest of the Hive Minds command beacons. The Adepta Sororitas 9th edition codex went up for pre-order on June 5, before releasing a week later on June 12, 2021. Of particular note, Shardgullet boosts a heavy venom cannon to an almighty damage five, ideal for leaving Custodes Jetbikes sweating profusely. These wound anything exceptVEHICLESorTITANICfoes on a roll of 2+, which means the Toxicrene will effortlessly tear apart even the most elite infantry with its flailing feelers. Now its out in the wild, and includes a multitude of datasheets, Strategems, Relics, Warlord Traits, and more for the most fastidious enforcers of Imperial might. Depending on your build, these are also great with the Swarmlord as they not only greatly extend its life but being CORE can bully non-ObSec units off objectives with an application of Hive Commander. Their fixed Adaptation just gives their guns +4 range, which is certainly useful without being as good as it is in a pure shooing army like Tau. The tendrils of the Hive Fleets are inexorably coiling their wayaround the galaxy, choking out the stars and preparing to tuck into a billion-course meal. Carnifexes are CORE, mind, so even when you are restricted theres still fun stuff to do! ++Powers: Psychic Scream, Maleceptor 170pts If youve jammed 30 Gaunts right into the opponents face ahead of a charge this is going to be a huge hit, and even a couple of monsters gets this onto parity with Smite, so this will definitely be good some of the time and its free, so great! As is so often the case in Warhammer 40k, however,now that the new rules have been subjected to real-world play, 9th edition Drukhari have quickly become a top-tier competitive army, with multiplerecent tournament wins. Announcing The Goonhammer 2023 Global 40k Campaign. Finally, if your swarms have got amongst the enemy, boosting their consolidation with Adrenalised Onslaught is also good, but youre probably more interested in the effects that get you to battle in the first place. They cant all be hits though, and a lot of stuff here is very strong, providing plenty of ways to turn your bugs into murder machines. Not only do you (presumably) still have the powerful extra tools from their Codex Supplement to play with, they get one of the best Hive Fleet Adaptations in the book. Maleceptor, Enraged Reserves, Neuroparasite, Onslaught 195, No Slot Finally, Synaptic Tendrils gives you an extra use of your Command Phase effects, and this is something you specifically want for a Neurothrope in Maleceptor builds (but skip it pretty much everywhere else). Just insane when we are looking at the amount of firepower coming out of this model. The Norn-Queens have spliced together a solution the newSwarming Massesability. Definitely a weak pack overall, but the Tyranids do at least get a partial reprieve from being particularly good at Warpcraft Secondaries. Its 184 pages contain 55 pages of lore;51 pages of main faction rules (including legion-specific rules, warlord traits, relics, and more); 19 pages of rules for the Crusade narrative mode, and 44 unit datasheets. Rules Included: It has all the rules you need to play a Tyranid army, including 41 datasheets covering every size and shape of biomorph and bioweapon, as well as a number of rules for rare organisms, Hive Fleet adaptations, adaptive physiologies, spore seeding, synaptic imperatives, and Hive Mind disciplines it followed a similar template to the Beast Snagga launch: the boxed set was available for a short time and included a limited-edition copy of the new codex, which released independently a few weeks after. Much like theTau Empires mighty Stormsurge, this main gun can punch through an Imperial Knight in one go (with a bit of help from Lady Luck), while anything smaller is inevitably reduced to a twisted ruin. ++2x Heavy Venom Cannon These start extremely strong with Alien Cunning, providing ObSec and the ability to count as five models for objective purposes (plus Action after Advancing or Falling back, but thats not super relevant). Similar story for Onslaught, another classic power with very little changed. This is far from everything the Hive Fleets have up their chitinous sleeves for their titanic terrors, but youll have to wait forCodex: Tyranidsreap the benefits of the Hive Fleets evolutons. Early 2023 is the Marines 2.0 book for 9th ed, at which point, only World Eaters and Inquisition might be missing their books.. but if I'm not mistaken, GW never actually said World Eaters would be coming this edition. Its just not as good as a Hive Tyrant, and the difference is great enough that it makes it challenging not to pick the optimal choice. Given GW announced Warhammer 40k 9th edition a few monthsinto the worldwide COVID-19 pandemic, the rollout was always going to be problematic. Yesterday we took a look at some of the biggest bugs that the Tyranids have to offer, and today we'll be answering that age-old question which keeps Guardsmen awake in their bunks at night - would you rather fight one Carnifex-sized Hormagaunt, or 10 Hormagaunt-sized Carnifexes?That's right, we're talking about the many terrifying improvements Codex: Tyranids is bestowing upon the many . Once per turn, each Toxicrene can use its Massive Grasping Tendrils to envelop an enemy unit on a D6 roll of a 3+ (or 2+, if theyreINFANTRY), they cant Fall Back at all. Very strong and a great candidate for Winged Hive Tyrants to quickly deliver some pain and also horrible news for Phoenix Lords, Ctan and the like. I recently was rocking 3 Tyranoctyes and Tervigons and my builds are only going to get worse. To further shorten the existence of anything that gets tagged in melee by a Hydra unit, their Critical Mass stratagem gives them full re-rolls against a target that they outnumber. Gunum: This is one of my big winners when we talk about changes in the book. This is a prime candidate for either Dermic Symbiosis or Synaptic Enhancement Adaptive Physiologies, as the former keeps your mighty beast going longer and the latter allows you the benefits of Synaptic Imperatives and also shove Shadow in the Warp down enemy psykers throats early on. there were no survivors) then your model can make a Normal Move instead of Consolidating, ideal for Flyrants to return to the warm embrace of their Tyrant Guard. You get choices for other kinds of murder machine too. We are using cookies to give you the best experience on our website. In Stock. There is also a special Collectors Edition available, if you fancy it. Date of the price: . Not only that, but this book debuts a new spin on subfaction customisation, and this one rules, because as well as being able to build your own Hive Fleet from scratch, you can also customise the named Hive Fleets using the Hyper Adaptation rule. Chameleonic Mutation got a huge glow-up and will enhance the survivability of the bearer significantly, even in close quarters. If you like your Hive Tyranids shooty youve got plenty of choices too Pathogenesis provides a decent bump in shooting range and the ability to reroll one hit and one wound die, certainly not terrible if youre thinking of bombarding your opponent with heavy venom cannon shots. There are a lot of 2+ saves kicking around on big bugs now, and quite a few things lumbering around with T8 and a 2+ just on baseline, which kicks ass for monster fans. It lets you pick an enemy unit within Synaptic Link range in your Command Phase, and until your next Command Phase they cannot re-roll hits or wounds, and cannot re-roll Psychic Tests. Whether you ever want to pay a minimum 100pt premium for this is uncertain, but it definitely feels like its in the space where its good enough if youre not hyper-optimising, and there might be some specific things you can do that make it in tournament lists. Given they also get a chance to deal mortals with a mighty bite when they attack, have all the same defensive options as a Trygon, and rock in at a spicy 125pts, these feel like the distraction unit of choice in this slot. Tyranid armies have always been guided by powerfulSYNAPSEcreatures, living psychic relays for the Hive Minds control but these vital beasties are now packing a set of all-new powers known asSynaptic Imperatives. If you disable this cookie, we will not be able to save your preferences. The World Eaters Codex release datewas February 11th. Gorgon is clearly built for a horde list, which sadly means that it suffers somewhat from the hordy units in this book maybe being a touch overpriced. The 9th Edition Imperial Armour Compendium was released on October 30, 2020. Friendly units within 6 of all of your SYNAPSE units then get a benefit (though note that this is specifically not an Aura). Each Hive Fleet can draw on two of the three lists, and this gives you a wealth of ways to adapt to what youre facing on the table. These rugged and adaptable beasties can support a whole host of biomorphs and weapons, such as stranglethorn talons, scything talons, and deathspitters. We've got our hands on the latest Warhammer 40k 9th Edition Codex, the Tyranids!Make sure you check out our Parasite of Mortrex unboxing video, which is also. Unstoppable Swarm isnt super flashy, allowing you to ignore movement and charge penalties, but up against some of the top armies in the meta this is actually an effect you want, so being able to flex it on isnt bad. This organism is a thrumming node of synaptic energies, a blazing beacon of the Hive Minds influence, able to reach out and augment the abilities of its swarm at will. Here is what we know and how it will impact the Hive Mind. With Warhammer 40k 10th edition around the corner on the heels of the Arks of Omen narrative books heres a look back at all the 9th edition releases. The trait, relic and power all combine incredibly well on a a Trygon Prime these get a mighty 12 attacks now, and the relic can push these to D3, the warlord trait gives mortals on 6s, and the Psychic Power applies +1 to wound in melee a lethal combination. The Swarmlord 220pts Prior to releasing the new Tau Empire book, GW published a string ofreveals outlining muchimproved subfaction rules for the six different Tau Septs, as well as totally reworked rules for the Montka and Kauyon Tactical Philosophies; Crusade narrative rules including options for something called diplomacy; and an array of terrifyingly up-powered ranged weaponry(with accompanying Relics) that, by all accounts, are Making Tau Shooting Scary Again. This Synaptic Imperative adds amazing survivability to your tide of ravenous critters, granting a 4+ invulnerable save toMONSTERSand a 5+ invulnerable save to everyone else. Catalyst still provides access to a 5+ feel no pain mechanic for the target unit, but now has a casting range is Synaptic Link, which means you can potentially extend it far across your army where its needed most. Within its pages you will find 41 datasheets covering every size and shape of biomorph, as well as hive fleet rules, adaptive physiologies, hive mind disciplines, and a planet-devouring crusade section. Dakka is now a weapon type, rather than simply a hilarious kick-ass ability, and your basic Orks Toughness was boosted from four to five. ++Toxin Sacs ++WLT: Adaptive Biology Like most modern faction traits, Hive Fleet Adaptations have multiple effects. Thesupplement isfull of the usual army-specific datasheets, rules, and bespoke Crusade content for the scarlet-clad sons of long-lost Sanguinius, the Angel, along with a good chunk of lore and background information on this popular chapter. Psychic Scream is a much more straightforward alt-Smite with the added ability to wipe a psychic power off a target Psyker unit. Surprisingly (but probably for the best for everyone else) the upgrades to melee have been a bit more restrained there are still boosts (the monstrous bonesword, in particular, goes to S+3 and AP-4), but the really big damage statlines of 2d3 and d3+3 are used pretty sparingly, and some options have gone down in damage. The codex includes updated rules for all Ork factions, not just thesquig-obsessedBeast Snaggas, and makes some hefty changes to the Waaaagh. Lets start with a big one in the Maleceptor, one of the units in the running for best (non-Harpy) datasheet in the book, and a serious build around. Finally, I think most of the datasheets in the book land very well theres a whole bunch of monsters you just never saw on the table in 8th that now have functional, effective rules that should be great fun on the table for players that have them in their collections always a plus. Most monsters and larger model units are costed on a per-unit basis, whereas horde units are costed per-model which can quickly bloat the cost of your swarms. That describes Direct Guidance as well, which is just a worse version of Bioweapon Bond from Octarius, giving a CORE unit +1 to hit. You can take units of these and deep strike them if you want, but given that pretty much every method of spawning these is now free, thats overwhelmingly how youll go about it. GW shied away from releasing any hard-and-fasttimings for upcoming codexes after that, as the underlying production issueshampering book releases persisted. The rest of the Elites slot are all good at their jobs, but dont need particularly deep exploration. The codex includes full rules for all the new Sisters of Battle units, as well as updates for its existing range of models and wargear. Imperial Guard codex was released as part of the Cadia Stands! Astra Militarum army set on November 25, 2022, after a two-week pre-order period. Yes, its the legendary Parasite of Mortrex! Finally, if the enemy warlord is brutally eaten, you get another three bonus VP. Exocrine. Codex: Tyranids First up is Codex: Tyranids. Plenty of the effects we see lots of in 9th like exploding 6s to hit in Shooting or Melee are here, along with Fall Back and Charge from the Hive Tyrant (who being real, youre pretty much always bringing) and Light Cover in the open from the Broodlord (upgrading to Heavy Cover too if youre already in Light). hide. They might appear like a daunting target but they still only have a 4+ save, so make sure youre mitigating that with other tools if youre going big on them. Hive Mind players might remember the Grasping Tendrils Stratagem thats back, but as an entirely free ability. Well have more details in upcoming guides but, for now, you shouldget hypedabout theNecrons new Command Protocols mechanic. The issues here are that a subset of the units feel like theyre a step above the rest, and the horde troops are maybe a point per model overcosted, encouraging you to lean into the pushed stuff rather than building more balanced lists. While it isnt cheap, there are definitely some plausible combos one could imagine trying. Everyone is talking about it, so here it is. Krakens Adaptive trait ensures your beasts have some spring in their step, improving advance rolls from the normal d6 to 3+d3. These two potent bioweapons shared with its smallerVenomthropecousins make the Toxicrene the perfect response to massedINFANTRY. For example, if a Hive Tyrant wants to use a Synaptic Link ability, and has a Zoanthrope within 12 of it, then it can pick a target thats either within 12 of itself or within 12 of that Zoanthrope. A shadow hangs over the galaxy in Warhammer 40,000, the shadow of the Hive Fleets. That aside, this book feels like a win overall Tyranids have some of the more challenging themes to translate into rules on the tabletop, and this book pulls that off extremely effectively while also successfully supporting a very deep model range. There are also a few auto-hitting weapons in this book with 18 range, so adding the range means you can get the boosted AP out of reserves, good news for Pyrovores in particular. The Leagues of Votann wrapped up all theWarhammer 40k Xenos codexes, whiletheAstraMilitarum(Imperial Guard) codex that was packed in with the Cadia Stands box setwrapped up all the Warhammer 40k Imperium of Man armies. Weve already seen howsmash-inclined monsters are getting bulked up, and the sit-back-and-blast variety will be feeling the same love. We include affiliate links in articles. Its just science. Thedelayed new Death Guardcodex (9th editions first rulebook released for a Chaos army) went up for pre-order on January 16, 2021, and was released on January 23. If one of your units charges, then after they have fought there are no enemies in engagement range (i.e. TheCOREkeyword, for example, means youll be able to lather on targeted buffs from leader-beasts like theHive TyrantorBroodlord. HormagauntsandGenestealersare scary enough now imagine them getting extra hits while theyre within 6 of Tyranid Warriors. The Relic is the only thing thats a bit off theme, boosting your models Toughness and letting them count as having extra wounds remaining when deciding their stats. If psychic dominance isnt your jam (and why not, what sort of Hive Mind are you running over there) there are plenty of other strong effects too. It means combat will never be safe against this faction, which is as it should be for bugs. Hydra are another faction that likes to swarm when they outnumber their foes in combat (with MONSTER and VEHICLE models counting as 5 in both directions) they get +1 to hit, a big reward for being numerous and they get +1 movement and boosted consolidation to help get there from their Adaptive trait (which can also be traded for Hunt or Feed options). In combination with the Psychic Power, this maybe also encourages you to bring one big unit of Hormagants, throw them at the enemy with boosted wounds and strength to carve something up on your turn, then annihilate anything that tries to counter-attack in melee. Codex: Tyranids 9th edition was released on TBD Unit points throughout Time. 5 Tyrant Guard, Adrenal Glands 215, Leviathan Patrol Adrenal Surge lets you pick a unit youve upgraded with Adrenal Glands (generally worth the points) and give them either +1A for non-MONSTERs or +d3A for the big bugs. WS3+ 12 movement still. ++Dermic Symbiosis, Flyer: The Warhammer 40k 9th edition Tau codexwent to pre-order on Saturday, January 29, 2022 and was released for sale on Saturday, February 5. Moving on to more utility fare, the Resonance Barb has had a bit of a downgrade from previous incarnation. 9th Edition The game launched officially in July and this is what we have been clamoring for since then: Indomitus Box - July 11 9th Starter Sets - August 8th Space Marine & Necron Codexes - October 8th Edition Now let's rewind to June of 2017 and look at what GW machinegunned into our eager hands the last time around. This is potentially backbreaking for armies that cast lots of powers, and can help you snipe out pesty elves too. All Lictors took a level in badass, being vastly more deadly than before, becoming untargetable from >12 away if theyre receiving the benefits of cover, getting a 5+ invuln and being able to come in within 6 of the enemy in your own deployment zone.